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Abolition - Cathedral

During this project we worked on a boss fight which was held in a cathedral. I was responsible to design and create the mesh of the cathedral, as everything is modular. I also did some texture work, but most of the textures came from the asset store. We used some asset packs to create some platforming in the environment and worked closely together to obtain the ambience we were looking for! This project was so much fun and gave me a lot of freedom to shape and create this environment.

Credits to my teammates:
Caspar Gelderman
Kris de Haas
Mees van Tilburg
Yasmin van Rooijen
Levi Vermaning
Ravi Bechoe

Some untextured shots!

Some untextured shots!

Some progress shots in Maya. I regularly exchanged these to get feedback from my teammates. Had a lot of fun exploring shapes and patterns during this project!

Some progress shots in Maya. I regularly exchanged these to get feedback from my teammates. Had a lot of fun exploring shapes and patterns during this project!

I also made my very first material in Substance Designer during this project. Can't wait to explore the software even more and create cool materials!

I also made my very first material in Substance Designer during this project. Can't wait to explore the software even more and create cool materials!