During my graduation project, I designed and modeled the Lotus Palace for Eternal Wanderer, the central building in the game. The palace symbolizes the narrative of a corrupted king who manipulates human lives to evade karma's consequences. As players approach, the palace visually transforms, shedding its facade to reveal the king's hidden ambitions and your quest to stop him.
For more information about the game we're creating, please visit: www.inktvlek.com
- Some assets, such as the character pack, were not created by me and were sourced from the Unity Asset Store.

Before reaching the Lotus Palace, players must follow a path towards their goal, experiencing visual changes along the way. Some art that is visible here was made by Dara van Vliet: www.artstation.com/daragray
The Transformation: Together with my team lead, Ravi, we developed a shader that changes the palace's color based on the player's distance. It was exciting to see this feature come to life when we implemented it in Unity.
This is the current experience within Unity, showing what my playtests looked like during the project's development.