During my internship at Galaxy Grove, I had the opportunity to work on several 3D voxel projects, including creating these European structures for Station to Station. The assets shown here were my introduction to voxel art and the first steps in creating the game Station to Station!
The assets I modelled include:
- Station building
- Residential houses (3 versions, each with 3 texture variants)
- Luxury houses (2 versions, each with 3 texture variants)
- Dairy (cheese farm)
- Milk farm
- Milk and Cheese carriage (prop)
- Grain farm
- Building spot
- 4 Lighting scenarios in Unreal engine (extra)
A big thank you to Joost van Dongen and Dimasvoxel for guiding me on this journey. Enjoy!